2021 is the year I fell in love with Genshin—and the year it lost its impact | PC Gamer - weberdrecoughter
2021 is the yr I fell in love with Genshin—and the year it lost its impact
Genshin Impact is non the game I thought information technology would be. I'd holographic it murder as nothing many than a crappy, money-fuelled attempt to emulate The Legend of Zelda: Breath of the Wild. I off-handedly referred to it as "Breathing space of the Weeb" whenever IT came up in conversation. Simply underneath that Hyrule-dappled outdoor is a doltishly fun RPG with a persuasive cast of characters and a combat scheme that easily rivals the one in Nintendo's spunky.
Though I gave it a quick shot when it was released in 2020, it wasn't until the 2.0 update landed in July that I became fully immersed in the existence of Teyvat, journeying through its major nations with my annoying fairy sidekick/emergency solid food supply, Paimon. Genshin's early biz did a big job of making me blank out I was sinking my time into a free-to-play gacha and non a paid RPG.
There's so much to do in Genshin's sprawling map, which patches are still gradually revealing. Stamp fights, challenges, puzzles, just sweeping raised some trash mobs for a chest surgery two. It's easy to miss hours running around and exploring all its nooks and crannies, harvesting all the foliage and fruits you find as you go. It's even more entertaining if you manage to rope a friend or two into the chafe—organising your squad composition together and tackling challenges in co-op is one of my favourite parts. The chronicle has no right being soh full, and MiHoYo manages to chassis out each major character you encounter.
IT makes information technology all the Sir Thomas More seductive when that character receives their possess banner—controlled-time opportunities to recruit them into your party. For a toll, of flow.
I've played my fair share of gacha games over the years, so I'm nary stranger to the cycle of grinding gems for months in expectation of my favourite graphic symbol receiving a banner, then blowing the whole stash in mere minutes before going again. It's no different in Genshin—you lento earn Primogems through playing every twenty-four hours or buy them with real money. When your front-runner graphic symbol comes along happening a banner, pray to the RNG overlords that they "sink in." It's what I had been hoping to do with Baal, the electro Archon of Teyvat and certified badass shogun.
Past this point I'd done each of Genshin's main story quests, so I spent the next a couple of weeks grinding overworld bosses and doing sidequests with a friend to lay aside up a clean number of Primogems. I was also trying to level up my primary team every bit I detected the power gap between my lagging political party and even the most pitiful of trash mobs atomic number 3 my gear fell posterior and the enemy levels increased. Genshin had also started to become increasingly repetitive—log-in, spend my Resin on bosses, do some dailies, and and then struggle to find other ways of staying engaged.
Zero Impact
Patch 2.1 dropped, and the Baal banner was here. I did my nonsensical prepull rituals with my friend and got ready to go away.
I didn't get her. Genshin Shock has a pity system, where you're guaranteed a 5-star character reference after so many pulls. If you save enough to hit shame doubly, you'Re guaranteed the banner character. I'd only managed to save enough to smasher pity once, soh I was taboo of chance. My booster got Baal, which was great, and I ended skyward with other grapheme I'd been wanting to impart to my team. Not a complete victory, but I was still satisfied. But not for long.
One of Genshin's biggest downfalls, and the matter that eventually sour me away from it, is how goddamn difficult information technology is to try out. The combat focuses along mixing different character elements together to create reactions. IT's a bit like Pokémon in some ways—flaming characters leave have a better time against icing enemies, but a worse time against water-aspects. Send an electro character against water foes, though, and their health will melt away.
The further you get into the game, the harder it is to introduce new characters into your composition. I'd spent the majority of my fourth dimension running with Fischl, Barbara, Chongyun, and Xiangling. I wanted to try integration Sucrose, a wind-settled support character, into my party. But having pumped each my money, time, and resources into keeping my chief party from falling behind, I had nothing to level her up with. Information technology would take Maine roughly a week and a half to get Sucrose matched equal to the rest of my team, and that was fair to see if she was a good fit in my composition.
Genshin does a great job of draw you early, but things set about to come divided the deeper you go—particularly if you're not coughing up cash. It's somehow a game that simultaneously respects and disrespects your time. You can jump in, do your dailies, and be out within 30 minutes. But as soon arsenic you deficiency to change things risen or try something new, it's a gargantuan task. It makes an already paltry endgame smel incredibly stagnant.
I loved my prison term with Genshin Impact and came absent from IT spending mercifully little money. I played day-to-day for over two months and enjoyed every import, but I wish MiHoYo did a better Book of Job of keeping its late-game players pledged. When thither's more story, I'll belik return to information technology.
Just for now, I'll be observing Teyvat from afar.
Source: https://www.pcgamer.com/2021-is-the-year-i-fell-in-love-with-genshinand-the-year-it-lost-its-impact/
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